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Rive vs tldraw

Our take

Pick Rive if motion designers and app engineers who will stay on Free at $0/seat (splash on export) while they open a first ShaderDemo Stage, then Cadet at $9/seat/month when they need splash-free .riv (3-seat max) — not Voyager $32 first unless they need Libraries / 25 seats, and not Enterprise $120 unless they need the $10M+ revenue SKU. Pick tldraw if people who will stay on the free tldraw.com board at $0 (no

Rive

Rive

interactive animation engine + editor

tldraw

tldraw

free browser whiteboard

Best for

Rive Runtime motion you start at a public $

tldraw A live tldraw.com board you start at a public $

Free plan

Rive $0 · /seat/month. Editor, CLI with limits, export .riv with a Rive splash screen, 3 collaborative files, Agent with limits

tldraw $0 · no sign-up. Collaborative whiteboarding in the browser

Lowest paid

Rive Cadet $9/user/mo

tldraw Not published by the vendor

Next step up

Rive Voyager $32/user/mo

tldraw

Runs where

Rive

tldraw Hosted

Watch out

Rive Free exports play a Rive splash

tldraw The free board is not a production SDK license

Last checked

Rive 2026-10-23 · rive.app/pricing

tldraw 2026-10-23 · tldraw.dev/pricing

Which one, then?

Pick Rive if

motion designers and app engineers who will stay on Free at $0/seat (splash on export) while they open a first ShaderDemo Stage, then Cadet at $9/seat/month when they need splash-free .riv (3-seat max) — not Voyager $32 first unless they need Libraries / 25 seats, and not Enterprise $120 unless they need the $10M+ revenue SKU.

Read the Rive page

Pick tldraw if

people who will stay on the free tldraw.com board at $0 (no account) while they open a first Page 1, then an SDK 100-day trial at $0 if they embed the canvas — not a commercial quote unless they ship a production embed, and not the agent kit unless they want tldraw AI.

Read the tldraw page

Other comparisons